New Subverse Development Diary

Developers from Studio Fow Interactive released the 24th Subverse Development Diary. In it, the creators shared information about what the studio is working on now. Here are the main points:

  • The development of the next part of the plot continues, as well as the basic systems in need of major repairs.
  • New user interface
  • 10 cinematographic scenes for the history of Blyite have been created.
  • Testers should get the final assembly of Blyite in early June. The announcement of the release schedule will be after completion of testing.
  • Work is underway on quest scenes of devotion to Killy and hunters.
  • Working on the latter from scenes for Kickstarter Spacewhale. It includes DEMI BJ scene with Mantic.
  • Work is underway on large -scale sexual scenes.
  • The creation of some new Grid Combat missions has been completed. For the most part, these are standard combat missions with a unique way of narration. While these missions are initial testing, in line – the creation of anomalies for the next batch of opening solar systems, and then the integration of Pandora scenes.
  • The sound design of old scenes will be brought into line with the new.
  • New cybersexual toys for some scenes, including a very special "props", which is still kept secret.
  • In general, the project is gaining a good form both from the point of view of content and in terms of the availability of development opportunities in order to realize all the plans, wishes of users and, possibly, even more.

Seeing a review with a half of the female body in the screenshot, he went to see the boobs, but they are not here, here🙀🤣

EEEEM.. She has a funnel in her mouth – golden rain?? = |

This is her end in her mouth, so. Such a configuration.

new version of the grinder for hard -to -reach places from Dr. Dew?

That’s what they needed to be overnight on the kikstarter. The image of Dr. Dew

Texas Lyznyaplya Lyznia

ABOUT! You watch him too? Like!

This is like shitty cutting)

Even if you reduce the sensitivity of the full*ynimeter to the megalyakhs, it fucks everything at the sight of this)

Celestine Super Sexy..I’m really looking forward to.

The picture in the header is not complete (((

Celestine TOP Waifa

GG should bent Celestine and Erarka !

When I thought "oh May, a game for adults, let’s see, let’s see, and the disappointment of the year, I still had no so hard" The moment when you buy a disk, not knowing what the game is about, and evaluate the game on the cover, and at home you understand that this is not at all right.

Dudes, I have a question. What is Subverse from the side of gameplay?

A mixture of several genres. There are levels a la Arcanoid, there are step-by-step tactics.

Gameplay is such that it is better not to play, and all the videos can be immediately checked on to Pornhab

And someone else writes that children are sitting on this site) This is the content with a banana in the mouth for a non-wings 5+, is it not so?: D

When a complete release?

But you can’t register scripts in Cyberpank there at least there are a graph and these are inflatable robots. Fayfe Scenario to go in a cafe plus sympathy to rob a bank plus sympathy to say the muck minus the sympathy of treason is still minus. Like GTA La hot coffee, although there are races and shooting, well, also Arkada. But in Cyberpun there is a cool animation of the year, similar to a witcher, only better like Kiano there with his I -IT MILFA, after ROC the presentation of saw, sniffed. And after her heroic non -salvation, he attacked Arasaki the main tower with an elevator and Verolet.

Of course you can! Act!

It is strange that you wrote it here, and not in the topic of cybercupo -_-

In Cyberpank, there are still adequate forms 906090 and not PSOTO 10050100 inflatable. And age 18 plus 100 and not 100-500 with horns and tail.

This is a shysny for those who went. He sinned and for the sake of interest downloaded this subshors, but Bruh. There is only 1 normal girl who first falls out, further than hell. Either mutants, then aliens, then the dwarfs hairy, then the devils from hell.
Not to say that gameplay is like this.

Fortune has already come out, she is quite nothing, remember her

You say for the gone? and play games where there is violence, wars and murders normal topic? It’s funny that you can even watch a family in a circle

Firstly, each person has his own preferences regarding what to admire and what to eat on, secondly, the topic of discussion is not your hyperpank but subvars.

Violence, wars and murders have been concerned for people for tens of thousands of years and nothing is new or bad, it is nature, and to be able to 3d devils or robots in a PC – Shyzni of recent years. And not even decades.

Copyright © 2001-2024All rights are protected by the legislation of the English Federation. Using the site materials is possible only with a direct reference to the source.

Some players experience great difficulties with the victory over the training boss in Armored Core 6

Japanese journalists were right – many players really experience great difficulties with the victory over the training boss in the Armored Core 6: Fires of Rubicon, which completes the introductory mission.

Be careful, therefore there will be some spoilers from the very beginning of the game.

According to Automaton Media, this boss is the AH12 HC helicopter equipped with a flurry of missiles and heavy machine guns fire. "The first boss AC6 puts my ass", – writes one of the players on Twitter. In truth, often "Training" FromSoftware bosses have remarkable abilities, but sometimes they are by nature insurmountable, such as the avant -garde in Demon’s Souls.

One of the messages in the Armored Core community claims that approximately half of the negative reviews about the game Armored Core 6 in Steam were left by players who could not defeat the initial boss. At the moment, Armored Core 6 has an excellent rating "Very positive" in Steam after more than 3859 user reviews.

True, in several negative reviews, users really write about the AH12 HC Helicopter boss, calling it "completely unnecessary", But the vast majority of reviews seem to be more focused on the general design of the Armored Core 6, as well as on management using a keyboard and mouse.

"It’s just Sekiro with the coloring of Armored Core, and, in my opinion, she suffers from this", – writes one of the users after more than nine hours of game. "The only thing I can’t stand in this game is banal and terrible dialogs. The conversations are so interesting and saturated that they resemble children playing in the war in the backyard", – Another player writes.

Although some players in Armored Core 6 have difficulties with the initial boss, but this does not reflect the general negative opinion of the players about the game. If the players are dissatisfied with the new Fromsoftware game, then this is more about the design of the game and dialogues.

The authors of CITIES: SkyLines 2 devoted a new video of electricity and water

CITIES: Skylines II, a sequel to a huge urban planning and managerial game from Colossal Order and Paradox Interactive publisher, received a new overview of the gaming process dedicated to electricity and water. The developers talked about power plants, emergency battery stations, water purification mechanisms, sewage taps and much more.

CITIES: Skylines II enters the market on October 24, 2023. It will be available on PC, Xbox and PlayStation.

Cits: Skylines II continues to impress. More recently, the developers delved into the topic of city services, presenting a new trailer and video about developers. Today’s gameplay may not be so extensive, but no less thought out and important.

The gasket of underground cables is conveniently tied to roads. But electricity is realized more than ever: transformer stations, power lines with load restrictions, changes in use when changes in temperature and much more.

All new opportunities are accompanied by serious restrictions, which makes the players meticulously manage their city. Players will be able to test various types of energy – from renewable to nuclear.

The addition of neighboring cities also allowed developers to introduce imports and electricity exports. These new relations with the outside world smoothly flow into each other and, it seems, does not violate the established rhythm of the series at all.

While many characteristics of water resources remained the same, groundwater turned out to be unexpectedly neat. It seems more sensitive, because it can dry out, and also be contaminated.

The population as a whole is felt more involved and more delicate in Cits: Skylines II. Waste disposal and prevention of diseases play a large role. But fans of the genre will be delighted with all new freedoms and difficulties that give this continuation a deep immersion.

Read more about Cits: Skylines II, Colossal Order and other simulators preparing for the release of games in the genre, read in our news section.

Modders repair Starfield faster than Bethesda itself

Bethesda responded to the comments of players who claim that user modifications correct the most annoying and critical errors in Starfield faster than the developers themselves.

The head of the community named VaultofDaedalus explained that official corrections and additions require a long process of certification and localization, especially for game consoles. That is why the company provides beta testing on the Steam platform. In addition, Bethesda seeks to combine separate amendments into large updates, and not release them separately.

The development team always works and continues to work on solving many problems that the community is reported to them. We thank you for your support and perseverance!

However, the community is not entirely satisfied with these explanations. Commentators claim that the main problem of Starfield is that the company prefers to pay attention to a lot of minor corrections, instead of focusing on the most annoying and disturbing mistakes.

There are always errors that can be fixed quickly enough, as they require minimal efforts. Software developers often give the impression that correction of these errors requires much more time. And how long it takes to "testing" updates of the appearance of the characters or leather textures?

Players note that prolonged testing did not prevent the company from releasing a game with a mass of errors and flaws, especially considering that the bulk of technical corrections do not require localization.

Recall that immediately after the release of the game, the creators of user modifications took upon themselves the correction of the game. They have already released The Starfield Community Patch, which makes a significant number of corrections and improvements, despite the lack of official support for mods in Starfield. One of the creators of the fashion Starfield Together even called the game "rubbish" and canceled his project.

The authors of The Simpsons Hit & Run, like many fans, are puzzled by why the sequel has not yet been released

Developers The Simpsons: Hit & Run finally sat down at the table to discuss why the cult classical game with the open world did not receive continuation, and, frankly, it seems that they were no less puzzled than fans.

Programmers Kary Brzebua and Greg Mayer, producer Steve Boksk, designer Darren Evenson, executive producer John Melchior and Specialist designer Chris Mitchell, in an interview with journalist Ben Hanson, told in detail what happened. A three-minute video with an interview was posted on November 20 on the Minnmax YouTube channel.

As it turned out, the developers said that Radical Entertainment was preparing a sequel to games. But to the question of what the decision was due to the termination of the continuation, Melchior replied: "I don’t know".

"It was a deal for five games for less money than, in my opinion, Vivendi paid for the first game", – He continued Melchior, telling that his boss at that time was also puzzled by the fact that the game was postponed. "He simply said: "I don’t understand. I presented it to you on a saucer with a blue bucket, why you just can’t say "Yes" And you can’t make these games?" It was a really strange solution. I will never understand this. Most people at the production level did not understand it".

The original game, also developed by Radical Entertainment, was released by Vivendi Universal Games in 2003. When information on an alien conspiracy is subject to Springfield, players can take part in various tasks to investigate a series of strange events that unfold. And, as well known to fans of the game The Simpsons: Hit & Run, one of the most iconic features of the game is racing missions inspired by Grand Theft Auto.

In the sequel, it was planned to expand the capabilities of players in driving a car due to the possibility of towing objects from the machine. Mayer even created a prototype of a new function before the game was closed.

This prototype, presentation in PowerPoint and several objects – that’s all that was done in the new game by the time when it became known about the abolition of the project. According to Mitchell, even the plot has not yet been fully worked out: "Everything was awry".

In those early times, everyone simply invented what he wanted, so I am sure that at that time there were 12 competing plot lines. Who knows what would happen in the end?

In those times, the possibility that the game will not be completed was unthinkable – especially taking into account the fact that four more potential games loomed on the horizon, ”the developers agreed: "It will be a franchise, no one had doubts", – said Melchior.

"It was simply unthinkable; Of course, we will do it", – Added by Evenson. "The stars came together, we are walking along this path. And then a feeling appeared: "Hmm, it seems that no".

Melchior believes that one of the main factors of the failure of the game was the inability of Vivendi to obtain a license for the rights to video games "Simpson". At the same time, the executive producer noted that Vivendi managed to get the rights to "Buffy – vampire fighter", equally popular franchise.

EA signed a contract for the rights to video games by "Simpson" In 2005, but the last time the publishing house released the game in this series in 2007.

"It was sad because there was no loss of the impulse between sending this game and the work on the continuation", – Mudges Melchior.

So, it seems that the continuation of The Simpsons: Hit & Run is officially excluded while EA retains the rights to the franchise. But at least we can still hope for the original remaster.

The Last of Us Part 1 on PC is “not laziness”, the developer Naughty Dog assures

The last few months have been far from the best for the PC gaming community. With such loud releases as Star Wars Jedi: Survivor, suffering from a number of problems, gamers were unhappy with the state of AAA-IGR on PC. Despite the previous ports for the PC, PlayStation also could not live up to expectations when she released The Last of US Part 1. Due to poor quality at the start, the game quickly has become the worst release of Naughty Dog today.

And while many discussed the problems related to recent ports on PC, the Walker, the leading designer of the characters in the Naughty Dog, made explanations on this issue. According to him, creating games for PC is more difficult than doing this for consoles. In his Twitter message, Walker tried to explain that many different tools are used to work on PC, as well as drivers and combinations, which is difficult to provide for how the ports will behave, and that is why many AAA-Igra were launched at launch "broken".

Creating a game for the console, you work with a unique set of drivers/hardware. Creating a game for PC, you work with more than 900 possible combinations. I guarantee you that it’s not laziness. It’s just really very difficult. The game can work smoothly on 600 computers, but you cannot know for sure until it comes out. The developers are trying very hard, but working with non-standard platforms is not so easy. Especially taking into account how complicated and graphically rich are modern video games.

The developer noted that the PC games should be optimized under a much wider hardware spectrum than for consoles. This is one of the difficulties of development for PC, but several studios have proved that optimization for PC is not impossible. Even in the year, when there were many bad ports, games such as Dead Island 2 and Atomic Heart have distinguished themselves because they were well adapted for PC. The last game was created by a much more modest developer, but it was she who showed the potential that PC games possess.

After the release of PS5 and Xbox Series S | X, many AAA games have risen in price to $ 70. Although several publishers still release games at the old price of $ 60, it is expected that they will soon follow them. With a higher cost of modern games, consumers are not in vain expecting high -quality releases, but the increase in cost clearly did not lead to an increase in the quality of products for the platform. PC hardware is also better than ever, with powerful video cards and processors. In addition, to help developers optimize work with less productive components, and NVIDIA and AMD have introduced scaling technologies such as DLSS and FSR. But, even despite all these innovations, modern computer games seem to experience their worst period in recent years.

It is true that the developers spend countless watches on the creation of modern AAA-IGR, but consumers are also not mistaken when they express their disappointment from the technical condition in which games are produced. Over the past few years, the release of unfinished games has become the norm, and the developers release patches within a few months after the release to correct the game. But this should not be.

One can only hope that in the future PC games will become better than in the previous months, offering users of optimized high-quality games that can justify their high price. At the same time, in order to avoid such surprises, it is recommended to first familiarize yourself with the reviews and tests of future games.

Disco Elysium 2 was “under threat” because of the scandal with ZA/UM, says the general director

For several months, the Disco Elysium developer ZA/UM was locked in a fierce judicial dispute between the current leadership of the studio and the original creators of the role -playing game. On one side, Robert Kurvitz, the leading designer and scriptwriter Disco Elysium, on the other, is the general director of ZA/UM Ilmar Compus, whom Courvitz accuses of taking control of the studios fraudulently.

This accusation is still being considered in Estonian ships, possibly in the most confusing struggle between the creator of the game and the studio. But one thing is clear: this dispute left the future Disco Elysium in question.

During the extensive investigation, PEOPLE MAKE Games studied all the details of the dispute, including the origin of ZA/UM, its development after the success of Disco Elysium and the complex property structure. The presenter Chris Bratt also interviewed the creators of Disco Elysium, including the Kurvitsa, the leading artist Alexander Rostov and screenwriter Helen Hindper to find out their version of history, as well as from Ilmar Compus, who said that Disco Elysium 2 was "put in jeopardy" Due to the ongoing legal conflict.

The interview with a computer lasts almost an hour and begins with a controversial question about whether the computers really stole ZA/UM from its minority shareholders. Since this is the subject of the ongoing trial, the computer often answered that it could not discuss the details of the financial transactions that took place behind the scenes, but he constantly assured Bratt that they were "to the benefit of minority shareholders".

Perhaps the comprehensive compliance, although indirectly, is accusing ZA/UM employees that Robert Kurvitz created a toxic working environment, often ignoring the structure of the company and protocols to achieve his own goals. The video describes in great detail about how Za/UM began as a small indie studio with a very free reporting structure, but as the company grows and attract new investors, the company was stratified in such a way that this contradicted the communist ideology of Kurvits. This conflict often led to explosive outbreaks and offensive behavior in relation to colleagues.

Currently, in ZA/UM, 100 employees are working on Disco Elysium 2, but as a result of a judicial dispute, the ownership of the IP can go to other hands. This may mean the end of the development of the game or at least a complete reloading of development. In addition, many developers do not like it when they personally fall under the cross -fire of a judicial dispute, and angry fans send threats in social networks.

Currently, the lawsuit continues: the Kurvitz requires from ZA/UM documents regarding financial transactions to which, according to the studio, he has no right. The court gave them time until September to resolve this issue of ownership before the trial resumes.

Russian modification Stalker2ue is deleted at the popular Moddb site

Moddb is a famous modding platform in the gaming industry, where models from around the world can publish their creative projects. However, when visiting the Stalker2ue page on Moddb, we will see a mistake. According to modification developers on their Discord server, this is associated with the removal of modification for not obvious reasons. This caused indignation in the community of fans and fashionables, and the question arose about the reasons for such a decision, because the neighboring modification of “S.T.A.L.K.E.R. Anomaly ”has not been deleted and has been on the site for several years and at the same time also does not have to be in the basic game. In this article, we will consider this incident and try to clarify whether the deletion of Stalker2ue is removal by censorship or a reasonable solution of the platform.

Grounds for removal

According to the official statement of MODDB, the reason for deleting the modification of Stalker2ue was to violate the rules of the platform. The report said:

No matter how incredible your project as a technical achievement, unfortunately, we cannot place individual games without the resolution of developers. Fashion is not a problem, since you need to have a basic game to run them.

More specific details of the violations were not provided, which caused discontent and doubts among the community of English models.

Community reaction

Stalker2ue’s modification deletion caused lively discussions and conflicting opinions in the community. Some users believe that this is a reasonable solution, since copyright disorders and the use of intellectual property without permission are a serious misconduct. They support the Moddb decision in protecting the rights of content owners and support the principles of legality.

However, many English models and fans of the Stalker series see in removing the modification manifestation of censorship and restrictions on creative freedom. They believe that Moddb uses double standards for English models and unclearly determines the boundaries of the permitted content. Such a decision can negatively affect the motivation and enthusiasm of English models, their desire to share their creative projects and invest in the development of community.

Conclusion

Removing the English modification Stalker2ue on the Moddb platform caused disagreement and discontent in the community. The issue of censorship and restriction of creative freedom of English modes remains open. It is important that Moddb provides clarity and objective evidence of violations, and also interact with the community to develop more transparent rules and moderation processes. This is the only way to ensure a fair and supportive environment for models and fans of games.

Iron Man from Ea Motive is still at an early stage

In September, EA and Motive Studio announced that the developer began work on a single -user adventure action movie Iron Man, and now the studio has provided updated information on how the game is developing.

Update, written by the CEO of Motive Studio Patrick Klaus, shows that although the focus of the developer team has shifted to the Iron Man game after launching the Dead Space remake in the beginning of this year, the game is still at the stage of preparation for production.

“Since the launch of Dead Space, our attention has switched to the Iron Man project, which gave us the opportunity to work (and play!) with another unusual project, ”Klaus wrote in the update. “We are still at an early stage of preparation for production and are in no hurry to make sure that we have laid out the best possible basis for development. But now we find so many opportunities to explore the history, design and gameplay with an iron person, and it is interesting to see how fantasy begins to come to life. ”.

In addition, Motive Studio also created a public council consisting of fans who intend to continue to participate in the development of the game Iron Man even in the early stages, as in the case of Dead Space. Meanwhile, Klaus also confirmed that the game is created on Unreal Engine 5, as mentioned in several previous announcements about work.

This will be the first Motive Studio game created on Unreal Engine, while all previous studios games – Dead Space, Star Wars Squadrons and Star Wars Battlefront 2 – were created on FrostBite.

“Even at such an early stage of the process, we created a community council consisting of fans of an iron man and Marvel; As in the case of Dead Space, they will give reviews about almost everything throughout the entire development process, ”Klaus wrote. “Meanwhile, we chose Unreal Engine 5 as our playing engine to give the developers to work miracles and create something really special”.

Little is known about the Iron Man game, although previous vacancies listed that it could be a game with the open world.

Meanwhile, Iron Man is not the only Marvel project that EA is currently working on. The single -user adventure game Black Panther is also in development in the recently created Cliffhanger Games and was confirmed as a game with the open world.

For fan project s.T.A.L.K.E.R.: G.A.M.M.A. Update 0.9 with many improvements and interesting new opportunities

For s.T.A.L.K.E.R.: G.A.M.M.A., one of the most popular mods last year, updated 0.9 with many new functions.

  • NPC behavior has been improved: they move more efficiently around the game world and go out of a daze faster. These changes are useful, since thanks to them, the companions traveling with you will no longer be left behind.
  • Improven the appearance of the grass.
  • Mod now by default is activated by the resort PAK that improves graphics.
  • The zone was filled with objects that need to be found. This is another good change, since before there was no good reason to search each location and building.
  • Information about available orders now appears in the PPC player.
  • Implemented Autolite system automatically collecting objects from enemies. It can be completely configured so that the character collects only what you want in this way, or, for example, automatically analyzes items for spare parts.
  • The realism of the craft system is increased – now, before creating an item, you need to find a recipe or buy it.
  • In addition, the system of creating medical objects was significantly redesigned – now it is more profitable to create and improve them independently, and not buy from merchants.
  • Two new types of weapons were added – the M37 shotgun in five versions and the ACE 52 rifle, as well as some of the available types of weapons.
  • New starting sets of objects have been introduced and ammunition balance has been changed.
  • The radioactivity on the map was processed – in many places it was reduced to make it more realistic; For example, short -term contact with irradiated water will not immediately end in the death of a character.
  • Many mutants have become more resistant to damage, although this does not apply to their heads, so the hedshots began to be crucial for survival. In addition, the textures of mutant dogs were improved.

G.A.M.M.A is a modification for a fan s.T.A.L.K.E.R. Anomaly, which is technically a mod for Call of Pripyat, but has the form of an independent game. Therefore, you do not need to own any of the official parts of the series to use the project g.A.M.M.A.

.The goal is g.A.M.M.A. – thoroughly improve Anomaly. With the help of a fashion, the game will receive improved balast, more extensive survival mechanics and more interesting gameplay systems, such as collection of objects, crafting, cooking and repairing equipment. In general, the game emphasizes a careful and slow study, but not to the exposure to the smooth gameplay.

The mod also improves the interface, introduces many new elements, updates the economy and improves graphics. In general, s.T.A.L.K.E.R.: G.A.M.M.A just makes Anomaly the best game in every way.