The adventure action movie The Walking Dead: Destinies will be in digital format for the PlayStation 5, Xbox Series, PlayStation 4, Xbox One, Switch and PC (via Steam) on November 17, and the physical release will be held in December, the Gamemill Entertainment publisher said and developed Tick Flux Games.
Start your journey in the role of Rick Grains, waking up in a hospital surrounded by the dead. Gather the allies and break through the Apocalypse of the Khodoks in the iconic locations of the “Walking Dead”, including Atlanta, the Green Farm, Prison and Woodbury. At the decisive points of choice, you will forever determine the fate of your team of characters from the series. Heroes and villains, living and dead – to decide whether to remain in the course of history or to pave your own path in the world of “walking dead”.
More than a dozen characters from the AMC series, including Shane, Mishonn, Carol, Daryl, the aforementioned Rick and others, will participate in Destinies.
we wait. not in graphene
The graphics are not the main thing if the game is good, but for this video you can not say this
Lol. You praise yourself "Great" Unreal Engine 4 or 5, and then you write that "The graphics are not the main thing if the game is good". If the graphics are not the main thing, why is the all -Return Unreal Engine 5?
If the graphics are not the main thing for you, play Risk of Rain 2 on a normal Unity Engine engine.
Grafen was clearly forgotten.
There can be a very good game potentially. Would have given more budget even a type of norms would be, otherwise it looks so -so.
And why did you get the idea that if the game is weak in the game, then there is a small budget at once, on 5 Angril you can plug any graphone for free at least like in AAA there would be a desire and skill, so this is not an excuse, now technologies allow, not like before
Um, because here it is visible by the trailer? According to the publisher.
On 5 Angril, you can stab any graphon at least like in AAA, there would be a desire and skill, so this is not an excuse, now technologies allow, not like before
No, any graphon does not rivet. The engine and its functionality must be able to use. If it were the way you write, then in Steam there would be a bunch of such games, but something is not visible, which looks like aaa. In the meantime, we have it like garbage and played like garbage, when they quickly rivet on UE5
5 Angril for free you can stab any graphon at least like in AAA there would be a desire and skill, so this is not an excuse
So do your game on Unryl 5, since you are such a sofa expert. You have experience with the development of games on the UE5 engine? The question is rhetorical.
Enrageous people like you, who themselves have never worked with the UE4 and UE5 engine, and make such confident delusional conclusions.
And I am a simple player who buys games and draws conclusions. I know the info of any game – who is the publisher? Who is the developer? What engine is developed on the engine?
Games on the UNREAL ENGINE 4 garbage. Only 20%, surprisingly, work well. Only 20% work well for Unreal Engine 4 is a catastrophically few!
The engine of Unty Engine is generally the opposite. 70% of the games on Unity Engine work excellent. Great optimization. Only 30% work terribly and insignificant. I know that Tarkov and Valheim on Unity work so -so. The rest of the games on Unity work fine. Bright example of Battlebit Remastered, Risk of Rain 2.
I’m not a fan of Unity, I like other good game engines – re English, id tech 7, Forzatech, IW Engine, Decima Engine, Fox Engine, Godot Engine, Snowdrop Enneine. Frostbite was normal, but right now it leaves much to be desired. Even Unreal Engine 3 was better than the all -erected 4 and 5 Anrylka. I can’t believe how Epica fiercely crap with their engine. ID Software also opened with their ID Tech 5 engine, but in the 6th and 7th version of ID Tech has already become better. I am silent about Source 2, I need more games on Source 2.