Avatar: Frontiers of Pandora offers a full version of RT on consoles – Digital Foundry analyzed the game

Avatar: Frontiers of Pandora – looks rather impressive on a PC with the highest “Unobtanium” settings, challenging even the most powerful graphic processors, but how the game feels on consoles? Fortunately, the answer: “damn good!»Journalists from Digital Foundry conducted a full analysis of the game on Xbox Series X/S and PS5, and the results are very impressive.

The good news is that the versions of Avatar: Frontiers of Pandora for Xbox Series X and PS5 offer most of the details and environmental density of the game for PCs, as well as a complete set of functions of ray trace, including global lighting and reflection with rays tracing. Of course, the trace of rays of not such high quality as on the highest class PC, but the fact that it is in a large open world is a pleasant surprise.

Both Xbox Series X and PS5 offer performance modes of 60 frames per second and quality of 30 frames per second. Both of these modes are dynamic: performance operates in the range from 864p to 1260p, and the quality in the range from 1296p to 1800p. Both are then scaled to 4K using FSR 2. According to DF, PS5, it often works with a slightly lower resolution in the dynamic range, but the Xbox Series Xs has much more noticeable reconstruction artifacts, possibly due to error in the implementation of FSR.

As for the personnel frequency, the Xbox Series X and PS5 “performance” mode is mostly fluctuating in the range from 50 to 60 frames per second, although they can fall to the mid -40 frames per second. It seems that none of the consoles has a big advantage in the “performance” mode, although the Xbox Series X has some malfunctions when passing: the game sometimes stutters or even pauses for a second when the world is loaded in the background. As for the “Quality” mode, which becomes the norm for the AAA-class games, it is much more stable than the “performance” mode, providing stable 30 frames per second on both consoles with proper synchronization of personnel.

As for the Xbox Series S, you get only one mode of 30 frames per second, which initially operates in the range from 720p to 1080p, but at least these 30 frames per second are stable.